Game Development (2002–2005)

Year 2 (2003–2004)

The second year of game development studies contained a great deal of math intense courses, out of which I found the linear algebra part most interesting and useful. The AI course was also one of the most interesting subjects taken in the fall of 2003.

In the spring of 2004 I was introduced to 3D graphics programming in OpenGL, something I thoroughly enjoyed. But the best part of this year – and of all three years – was the game development project, where I was a part of the Broken Wand development team. I was very proud of what we achieved after 10 short weeks of intense programming.

2004 (spring)

  • Computer Graphics: Implementation & Algorithms (5p)
  • Distributed Network Design (5p)
  • Game Development Project (10p)
  • Animation Techniques I (10p)

2003 (fall)

  • AI: Symbol Systems (5p)
  • Mathematics S1 (5p)
  • Hardware/Software Platforms (5p)
  • Mathematics I1 (5p)
  • Supplementary Linear Algebra (2p)
  • Human-Computer Interaction (5p)

Total credits: 47p (70.5 ECTS)