The first year at Skövde University contained a mix of computer science and design courses. I was introduced to C++ and created a Breakout clone as part of the Programming Methodology course.
The highlight of the entire first year was the five week game development project. Being one of two programmers in a four person team, I co-developed the isometric mech shooter demo Kali, running on the OpenGL based SAME engine, specifically crafted by our teachers for use in this course.